Katana 6.0 features a new Performance tab so artists can keep track of the scale of their scenes. You can see the number of nodes present in your project, as well as the number of contributing and selected nodes, and understand where the bottlenecks may lie in your Node Graph by analyzing the information. The new Performance tab allows users to debug their scenes more efficiently, becoming able to track the scale of the scene. Artists can jump quickly between Broadcast and Receiver to quickly navigate the nodegraph without needing to find nodes manually This allows artists to easily organize the nodegraph, clean up networks and reduce excess clicks, the teleport workflow saves valuable time and reduces the risk of strain from manual navigation. Finally, the teleport node: a node of two parts-Broadcaster and Receiver-that creates hidden connections in the nodegraph lands in this release. Mari 6.0 also introduces a simpler way to execute Python Scripts actions using Python Snippets as Shelf items, so artists aren’t required to install Python Scripts into the Scripts path before launching Mari. Artists will also now have the ability to use Mari’s selection tools to assign materials to the correct USD face set-based location. With the USD Look Exporter, artists can export a single USD Look file that contains all of the relevant shader information, reducing duplication of work in setting up USD Looks for use in Katana or other DCCs and bringing Look Development and Lighting together earlier on in the pipeline. According to Foundry, the two new USD improvements are designed to ensure that texturing pipelines are USD-ready.
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